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Emre Dogan

Emre Dogan

Game Developer

I’m a Game Developer that enjoys all facets of development,
primarily focusing on graphics engineering and games programming.

I have experience working at the higher-level with VFX/Shader development to lower-level work with graphics APIs like Vulkan.

I started off my game development journey in Unity and have since also used other engines such as Godot and more bespoke C++ engines during the course of my university degree. Currently, I am working in Unreal Engine.

Professional Projects

Fracked (Quest Port)
nDreams Graphics Unreal Engine C++
Port of Fracked from PSVR 1 to Quest 2/3
Ghostbusters: Rise of The Ghost Lord
nDreams Graphics Unreal Engine C++
Multiplayer Virtual Reality FPS in the Ghostbusters universe

Personal Projects

Vulkan Renderer
University Graphics Vulkan C++
Hybrid graphics renderer made using Vulkan & C++
Software Ray Tracer
Graphics C++
A simple offline software ray tracer made in C++
Space Rider
University Graphics OpenGL C++
A short on-rails driving game used to explore graphics concepts.
K-279
Game Jam Graphics Unity C#
Short atmospheric Horror game
1-Bit Game Jam
ApocaParty
Game Jam Gameplay Unity C#
Chaotic party planner game
Summer Slow Jams 2023: Narrative
Clown Panic
Game Jam Godot GDScript C#
Puzzle Horror game
Go Godot 3 Game Jam