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Emre Dogan

Emre Dogan

Game Developer

I’m a Game Developer that enjoys all facets of development,
primarily focusing on graphics engineering and games programming.

I have experience working at the higher-level with VFX/Shader development to lower-level work with graphics APIs such as OpenGL & Vulkan.

I started off my game development journey in Unity and have since also used other engines such as Godot and more bespoke C++ engines during the course of my university degree. Currently, I am working in Unreal Engine.

Projects

Vulkan Renderer
University Graphics Vulkan C++
Hybrid graphics renderer made using Vulkan & C++
Software Ray Tracer
Graphics C++
A simple offline software ray tracer made in C++
Space Rider
University Graphics C++ OpenGL
A short on-rails driving game used to explore graphics concepts.
K-279
Graphics Game Jam Unity C#
Short atmospheric Horror game for
1-Bit Game Jam
ApocaParty
Gameplay Game Jam Unity C#
Chaotic party planner game for
Summer Slow Jams 2023: Narrative
Clown Panic
Game Jam Godot C# GDScript
Puzzle Horror game for
Go Godot 3 Game Jam