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Emre Dogan
Game Developer
I’m a Game Developer that enjoys all facets of development,
primarily focusing on graphics engineering and games programming.
I have experience working at the higher-level with VFX/Shader development to lower-level work with graphics APIs like Vulkan.
I started off my game development journey in Unity and have since also used other engines such as Godot and more bespoke C++ engines during the course of my university degree. Currently, I am working in Unreal Engine.